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XCOM 2 Launches Global Resistance on PS4

Genre: Strategy

Publisher: 2K

Developer: Firaxis Games, The Workshop

from a blog post on PS by Garth DeAngelis on Sep 27, 2016 // Lead Producer on XCOM 2 at Firaxis Games:

"Mechanically, the challenge with Enemy Unknown was deciding how much to carry over from UFO Defense and how much to reinvent. We wanted to put our own stamp on the series, but we had an obligation to deliver a true XCOM experience. Earlier prototypes saw a more literal translation from the classic game to ours, but lacked the magic that pulled the experience together. It was at this point that the team started to focus more on the “feel” of XCOM. A player should be fighting an uphill battle throughout their campaign. This is a war where the odds are stacked against you, yet, somehow, you will prevail. Once we figured out the core of the XCOM experience, we felt comfortable adding in new ideas and modernizing game mechanics from the original."

"We were floored by the response to Enemy Unknown and were even more excited to continue to develop the series. We felt we found a smart balance between the old and new for Enemy Unknown that fans enjoyed playing, but designing XCOM 2 had a whole different set of challenges. How do we reinvent a game that was a reinvention of a classic? We really liked the underdog element and wanted to push that further in the sequel. We also saw this as an opportunity to add gameplay elements like procedural generation back into the series.

XCOM 2 couldn’t use the established canon of UFO Defense; we had to start fresh with new ideas to really make the franchise our own and create a true sequel. We found the idea of starting the story after losing the original game incredibly inspiring to build a new world upon. It was a fascinating challenge developing a fresh, but familiar world, polishing the tactical mechanics, and establishing a new open-ended strategy layer.

We tried to push the intensity and visceral nature of the series in all aspects. One of my favorite ways we did this is with the aliens themselves. They embody the bolder direction of the sequel both narratively and artistically. XCOM 2 sees more terrifying versions of the alien roster whose DNA has been spliced together with humans. The aliens are stronger and smarter. We also shifted the gameplay from the defensive, reactionary style seen in Enemy Unknown to a more offensive one where players are choosing when and how to attack the enemy."

Gameplay

Details
  • XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.

  • RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.

  • TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.

  • A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.

  • RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.

  • EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.

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